Fix render
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ffde674b89
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14b63b5ad3
@ -105,23 +105,25 @@ impl App for MazeGame {
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Button::Up if self.map.can_move(self.player_pos(), Direction::North) => {
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Button::Up if self.map.can_move(self.player_pos(), Direction::North) => {
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self.player.y -= 1;
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self.player.y -= 1;
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self.old_player = Some(player_old);
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self.old_player = Some(player_old);
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Some(Action::PartialRender)
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}
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}
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Button::Down if self.map.can_move(self.player_pos(), Direction::South) => {
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Button::Down if self.map.can_move(self.player_pos(), Direction::South) => {
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self.player.y += 1;
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self.player.y += 1;
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self.old_player = Some(player_old);
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self.old_player = Some(player_old);
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Some(Action::PartialRender)
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}
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}
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Button::Left if self.map.can_move(self.player_pos(), Direction::West) => {
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Button::Left if self.map.can_move(self.player_pos(), Direction::West) => {
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self.player.x -= 1;
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self.player.x -= 1;
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self.old_player = Some(player_old);
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self.old_player = Some(player_old);
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Some(Action::PartialRender)
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}
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}
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Button::Right if self.map.can_move(self.player_pos(), Direction::East) => {
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Button::Right if self.map.can_move(self.player_pos(), Direction::East) => {
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self.player.x += 1;
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self.player.x += 1;
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self.old_player = Some(player_old);
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self.old_player = Some(player_old);
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Some(Action::PartialRender)
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}
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}
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Button::Back => return Some(Action::GoToMenu),
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Button::Back => return Some(Action::GoToMenu),
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_ => {}
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_ => None,
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}
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}
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None
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}
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}
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}
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}
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@ -52,13 +52,13 @@ impl App for Menu {
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MenuEntry::Labirynth => return None,
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MenuEntry::Labirynth => return None,
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MenuEntry::Pairs => {
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MenuEntry::Pairs => {
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self.selected = MenuEntry::Labirynth;
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self.selected = MenuEntry::Labirynth;
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None
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Some(Action::Render)
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}
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}
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},
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},
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Button::Down => match self.selected {
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Button::Down => match self.selected {
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MenuEntry::Labirynth => {
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MenuEntry::Labirynth => {
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self.selected = MenuEntry::Pairs;
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self.selected = MenuEntry::Pairs;
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None
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Some(Action::Render)
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}
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}
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MenuEntry::Pairs => None,
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MenuEntry::Pairs => None,
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},
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},
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@ -21,6 +21,8 @@ pub enum Action {
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GoToMenu,
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GoToMenu,
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StartMaze,
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StartMaze,
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StartPairs,
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StartPairs,
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Render,
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PartialRender,
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}
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}
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pub enum Application {
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pub enum Application {
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@ -35,8 +37,10 @@ impl Default for Application {
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}
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}
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impl Application {
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impl Application {
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pub fn draw(&self, ctx: &mut Context) {
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pub fn draw(&self, ctx: &mut Context, full: bool) {
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if full {
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ctx.epaper.full_erase();
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ctx.epaper.full_erase();
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}
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match self {
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match self {
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Self::Menu(menu) => menu.draw(ctx),
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Self::Menu(menu) => menu.draw(ctx),
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Self::Maze(maze) => maze.draw(ctx),
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Self::Maze(maze) => maze.draw(ctx),
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@ -58,17 +62,22 @@ impl Application {
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let mut maze = MazeGame::new();
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let mut maze = MazeGame::new();
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maze.start(trng);
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maze.start(trng);
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*self = Application::Maze(maze);
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*self = Application::Maze(maze);
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self.draw(ctx);
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self.draw(ctx, true);
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}
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}
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Action::GoToMenu => {
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Action::GoToMenu => {
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let mut menu = Menu::new();
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let mut menu = Menu::new();
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menu.start(trng);
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menu.start(trng);
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*self = Application::Menu(menu);
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*self = Application::Menu(menu);
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self.draw(ctx);
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self.draw(ctx, true);
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}
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}
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Action::StartPairs => {}
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Action::StartPairs => {}
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Action::Render => {
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self.draw(ctx, true);
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}
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Action::PartialRender => {
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self.draw(ctx, false);
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}
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};
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};
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self.draw(ctx);
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}
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}
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}
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}
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@ -93,7 +93,7 @@ fn main() -> ! {
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let mut app = Application::default();
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let mut app = Application::default();
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let mut trng = Trng::new(peripherals.RNG, peripherals.ADC1);
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let mut trng = Trng::new(peripherals.RNG, peripherals.ADC1);
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app.draw(&mut ctx);
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app.draw(&mut ctx, true);
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app.update_and_draw(&mut ctx, &mut trng);
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app.update_and_draw(&mut ctx, &mut trng);
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// ctx.epaper.sleep();
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// ctx.epaper.sleep();
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@ -102,13 +102,10 @@ fn main() -> ! {
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ctx.button_pressed = kbd.pressed();
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ctx.button_pressed = kbd.pressed();
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if !ctx.button_pressed.is_none() {
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if !ctx.button_pressed.is_none() {
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log::info!("Wake up!");
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log::info!("Wake up!");
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// ctx.epaper.wake_up();
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app.update_and_draw(&mut ctx, &mut trng);
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app.update_and_draw(&mut ctx, &mut trng);
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}
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}
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// log::info!("Sleeping for 100ms...");
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delay.delay(100.millis());
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//driver.sleep().unwrap();
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delay.delay(300.millis());
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}
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}
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}
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}
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