Fixing binary map
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6e5d7a7fb0
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2e2bf8e35a
@ -29,6 +29,7 @@ pub const HEIGHT: u32 = 480;
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pub const DEFAULT_BACKGROUND_COLOR: Color = Color::White;
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const IS_BUSY_LOW: bool = false;
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const IS_BUSY_HIGH: bool = true;
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const SINGLE_BYTE_WRITE: bool = true;
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@ -259,21 +260,30 @@ where
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width: u32,
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height: u32,
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) -> Result<(), SPI::Error> {
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self.interface
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.cmd(spi, Command::SetRamXAddressStartEndPosition);
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let i = &mut self.interface;
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i.cmd(spi, Command::SetRamXAddressStartEndPosition);
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i.data(spi, &[(x >> 8) as u8])?;
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let tmp = x & 0xf8;
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i.data(spi, &[tmp as u8])?; // x should be the multiple of 8, the last 3 bit will always be ignored
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let tmp = tmp + width - 1;
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i.data(spi, &[(tmp >> 8) as u8])?;
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i.data(spi, &[(tmp | 0x07) as u8])?;
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self.interface.data(spi, &[x as u8 & 0xff]);
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self.interface.data(spi, &[(x >> 8) as u8 & 0x03]);
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self.interface.data(spi, &[(width - x) as u8 & 0xff]);
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self.interface.data(spi, &[((width - x) as u8 >> 8) & 0x03]);
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i.cmd(spi, Command::SetRamYAddressStartEndPosition);
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i.data(spi, &[(y >> 8) as u8])?;
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i.data(spi, &[y as u8])?;
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i.data(spi, &[((y + height - 1) >> 8) as u8])?;
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i.data(spi, &[(y + height - 1) as u8])?;
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self.interface
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.cmd(spi, Command::SetRamYAddressStartEndPosition);
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self.interface.data(spi, y as u8 & 0xff);
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self.interface.data(spi, (y as u8 >> 8) & 0x03);
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self.interface.data(spi, (height - y) as u8 & 0xff);
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self.interface.data(spi, ((height - y) as u8 >> 8) & 0x03);
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todo!()
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i.cmd_with_data(spi, Command::WriteRam, buffer);
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//load lut 2
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i.cmd_with_data(spi, Command::WriteLutRegister, &LUT_1GRAY_DU);
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i.cmd(spi, Command::DisplayUpdateSequence);
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i.wait_until_idle(delay, IS_BUSY_LOW);
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Ok(())
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}
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fn display_frame(&mut self, spi: &mut SPI, delay: &mut DELAY) -> Result<(), SPI::Error> {
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@ -409,7 +409,7 @@ impl<const X: usize, const Y: usize, const SIZE: usize> AsciiBroad<X, Y, SIZE> {
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// const LINE_SIZE: usize = X * Self::CELL_SIZE + 1;
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// const BUFFER_SIZE: usize = Y + Self::CELL_SIZE * Self::LINE_SIZE;
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fn format(&self, grid: &Grid<X, Y, SIZE>, output: &mut impl Write) {
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pub fn format(&self, grid: &Grid<X, Y, SIZE>, output: &mut impl Write) {
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write!(output, "#").unwrap();
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(0..X).into_iter().for_each(|_| {
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write!(output, "##").unwrap();
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@ -456,10 +456,12 @@ impl<'s> BufWriter<'s> {
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pub fn new(b: &'s mut [MazePart]) -> Self {
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Self(b, 0)
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}
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pub fn push(&mut self, part: MazePart) {
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self.0[self.1] = part;
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self.1 += 1;
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}
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pub fn copy(&mut self, src: &[MazePart]) {
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src.iter()
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.take_while(|p| **p != MazePart::Noop)
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@ -678,6 +680,87 @@ mod print_tests {
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let mut map = BinaryMap::<122, 122, 14884>::new();
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BinaryMapVisitor.format(&mut grid, &mut map.0);
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}
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#[test]
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fn binary_map() {
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let mut g = Grid::<5, 5, 25>::new();
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g.cells[0] = Cell::EAST;
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g.cells[1] = Cell::default();
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g.cells[2] = Cell::EAST;
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g.cells[3] = Cell::WEST;
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g.cells[4] = Cell::default();
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g.cells[5] = Cell::EAST | Cell::WEST;
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g.cells[6] = Cell::EAST | Cell::WEST;
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g.cells[7] = Cell::EAST | Cell::WEST;
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g.cells[8] = Cell::EAST | Cell::WEST;
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g.cells[9] = Cell::EAST | Cell::WEST;
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g.cells[10] = Cell::EAST | Cell::WEST;
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g.cells[11] = Cell::SOUTH;
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g.cells[12] = Cell::NORTH;
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g.cells[13] = Cell::WEST | Cell::SOUTH;
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g.cells[14] = Cell::EAST | Cell::WEST;
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g.cells[15] = Cell::WEST;
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g.cells[16] = Cell::WEST | Cell::NORTH | Cell::SOUTH;
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g.cells[17] = Cell::WEST | Cell::SOUTH;
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g.cells[18] = Cell::EAST | Cell::NORTH;
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g.cells[19] = Cell::EAST | Cell::WEST;
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g.cells[20] = Cell::WEST | Cell::SOUTH;
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g.cells[21] = Cell::SOUTH | Cell::NORTH;
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g.cells[22] = Cell::SOUTH | Cell::NORTH;
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g.cells[23] = Cell::SOUTH | Cell::EAST;
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g.cells[24] = Cell::WEST | Cell::SOUTH;
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let mut map = BinaryMap::<12, 12, 144>::new();
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BinaryMapVisitor.format(&mut g, &mut map.0);
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use MazePart::Passage as P;
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use MazePart::Wall as W;
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use MazePart::*;
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#[derive(PartialEq)]
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struct MB([MazePart; 144]);
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impl std::fmt::Debug for MB {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "\n");
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for x in 0..12 {
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for y in 0..12 {
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let c = match self.0[y * 12 + x] {
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P => ' ',
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W => '#',
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Noop => '?',
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Player => 'O',
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};
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write!(f, "{c} ");
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}
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write!(f, "\n");
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}
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Ok(())
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}
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}
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assert_eq!(
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MB(map.0),
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MB([
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W, W, W, W, W, W, W, W, W, W, W, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, P, P, P, P, P, P, P, P, P, P, W, //
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W, W, W, W, W, W, W, W, W, W, W, W,
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])
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);
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}
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}
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#[cfg(test)]
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@ -1,12 +1,15 @@
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use epd_waveshare::color::Color;
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use maze::{BinaryMapVisitor, Direction};
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use maze::{AsciiBroad, BinaryMapVisitor, Direction};
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use crate::Button;
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use super::*;
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pub const MAZE_WIDTH: usize = 42;
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pub const MAZE_HEIGHT: usize = 42;
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pub struct MazeGame {
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map: maze::BinaryMap<122, 122, 14884>,
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map: maze::BinaryMap<MAZE_WIDTH, MAZE_HEIGHT, 1764>,
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player: Point,
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old_player: Option<Point>,
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}
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@ -22,8 +25,8 @@ impl MazeGame {
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}
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impl MazeGame {
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const X_OFFSET: i32 = 2;
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const Y_OFFSET: i32 = 2;
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const X_OFFSET: i32 = 4;
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const Y_OFFSET: i32 = 4;
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fn player_pos(&self) -> (u16, u16) {
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(self.player.x as u16, self.player.y as u16)
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@ -36,14 +39,15 @@ impl MazeGame {
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.fill_color(Color::Black)
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.build();
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for x in 0..122 {
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for y in 0..122 {
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if self.map.at(x, y) == maze::MazePart::Wall {
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let p = Rectangle::new(
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Point::new(x as i32 + Self::X_OFFSET, y as i32 + Self::Y_OFFSET),
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Size::new(1, 1),
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);
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p.draw_styled(&wall_style, &mut ctx.epaper.display).unwrap();
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for x in 0..MAZE_WIDTH {
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for y in 0..MAZE_HEIGHT {
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if self.map.at(x as u16, y as u16) == maze::MazePart::Wall {
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Rectangle::new(
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Point::new(x as i32 * Self::X_OFFSET, y as i32 * Self::Y_OFFSET),
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Size::new(3, 3),
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)
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.draw_styled(&wall_style, &mut ctx.epaper.display)
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.unwrap();
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}
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}
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}
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@ -56,23 +60,27 @@ impl MazeGame {
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.fill_color(Color::Black)
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.build();
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let p = Rectangle::new(
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Rectangle::new(
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Point::new(
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self.player.x + Self::X_OFFSET,
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self.player.y + Self::Y_OFFSET,
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self.player.x * Self::X_OFFSET,
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self.player.y * Self::Y_OFFSET,
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),
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Size::new(1, 1),
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);
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p.draw_styled(&player_style, &mut ctx.epaper.display)
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.unwrap();
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)
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.draw_styled(&player_style, &mut ctx.epaper.display)
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.unwrap();
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}
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}
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impl App for MazeGame {
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fn start(&mut self, trng: &mut Trng) {
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let mut grid = maze::Grid::<60, 60, 3600>::new();
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let mut grid = maze::Grid::<20, 20, 400>::new();
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maze::RecursiveDivision.generate(&mut grid, trng);
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BinaryMapVisitor.format(&mut grid, &mut self.map.0);
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let mut result = heapless::String::<500>::new();
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AsciiBroad.format(&grid, &mut result);
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println!("{result}");
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}
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fn draw(&self, ctx: &mut Context) {
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16
src/main.rs
16
src/main.rs
@ -14,8 +14,8 @@ use esp_hal::{
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clock::ClockControl,
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delay::Delay,
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gpio::{
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Gpio0, Gpio1, Gpio10, Gpio20, Gpio21, Gpio22, Gpio23, Gpio4, Gpio5,
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Gpio6, Gpio7, Gpio8, Input, Io, Level, Output, OutputOpenDrain, Pull,
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Gpio0, Gpio1, Gpio10, Gpio20, Gpio21, Gpio22, Gpio23, Gpio4, Gpio5, Gpio6, Gpio7, Gpio8,
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Input, Io, Level, Output, OutputOpenDrain, Pull,
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},
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peripherals::Peripherals,
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prelude::*,
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@ -152,10 +152,10 @@ impl Button {
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10 => Button::D,
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11 => Button::Z,
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//
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12 => Button::A,
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13 => Button::A,
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14 => Button::A,
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15 => Button::A,
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12 => Button::M1,
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13 => Button::M2,
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14 => Button::M3,
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15 => Button::Back,
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_ => return None,
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})
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}
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@ -203,7 +203,9 @@ impl<'d> Keypad<'d> {
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.find(|(_idx, b)| *b)
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.and_then(|(idx, _)| Button::from_idx(idx));
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println!("Button: {c:?}");
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if c.is_some() {
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println!("Button: {c:?}");
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}
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c
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}
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