Working basics
This commit is contained in:
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7a68f5ad19
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1
Cargo.lock
generated
1
Cargo.lock
generated
@ -789,6 +789,7 @@ dependencies = [
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"profont",
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"profont",
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"rand",
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"rand",
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"shared",
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"shared",
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"strum 0.26.3",
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"weact-studio-epd",
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"weact-studio-epd",
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]
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]
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@ -19,6 +19,7 @@ weact-studio-epd = { version = "0.1.2", features = ["blocking"] }
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shared = { path = "./shared", features = ['trng'] }
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shared = { path = "./shared", features = ['trng'] }
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maze = { path = "./maze" }
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maze = { path = "./maze" }
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strum = { version = "0.26.3", default-features = false, features = ["derive"] }
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[profile.dev]
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[profile.dev]
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# Rust debug is too slow.
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# Rust debug is too slow.
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@ -315,7 +315,6 @@ fn choose_orientation(width: usize, height: usize, trng: &mut impl GenU32) -> Or
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use super::*;
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use super::*;
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use shared::GenU32;
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#[test]
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#[test]
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fn create_maze() {
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fn create_maze() {
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@ -485,19 +484,19 @@ impl<const X: usize, const Y: usize, const SIZE: usize> BinaryMap<X, Y, SIZE> {
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Self([MazePart::Noop; SIZE])
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Self([MazePart::Noop; SIZE])
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}
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}
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pub fn at(&self, x: usize, y: usize) -> MazePart {
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pub fn at(&self, x: u16, y: u16) -> MazePart {
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self.0[y * X + x]
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self.0[y as usize * X + x as usize]
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}
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}
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pub fn can_move(&self, player: (usize, usize), dir: Direction) -> bool {
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pub fn can_move(&self, player: (u16, u16), dir: Direction) -> bool {
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match dir {
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match dir {
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Direction::West if player.0 == 0 => false,
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Direction::West if player.0 == 0 => false,
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Direction::West => self.at(player.0 - 1, player.1) != MazePart::Wall,
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Direction::West => self.at(player.0 - 1, player.1) != MazePart::Wall,
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Direction::East if player.0 == X - 1 => false,
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Direction::East if player.0 as usize == X - 1 => false,
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Direction::East => self.at(player.0 + 1, player.1) != MazePart::Wall,
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Direction::East => self.at(player.0 + 1, player.1) != MazePart::Wall,
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Direction::North if player.1 == 0 => false,
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Direction::North if player.1 == 0 => false,
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Direction::North => self.at(player.0, player.1 - 1) != MazePart::Wall,
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Direction::North => self.at(player.0, player.1 - 1) != MazePart::Wall,
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Direction::South if player.1 == Y - 1 => false,
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Direction::South if player.1 as usize == Y - 1 => false,
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Direction::South => self.at(player.0, player.1 + 1) != MazePart::Wall,
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Direction::South => self.at(player.0, player.1 + 1) != MazePart::Wall,
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}
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}
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}
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}
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@ -624,8 +623,6 @@ pub enum MazePart {
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#[cfg(test)]
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#[cfg(test)]
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mod print_tests {
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mod print_tests {
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use super::*;
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use super::*;
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use std::io::Cursor;
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use std::io::Write;
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#[test]
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#[test]
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fn print() {
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fn print() {
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0
src/apps/guess_game.rs
Normal file
0
src/apps/guess_game.rs
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89
src/apps/maze_game.rs
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89
src/apps/maze_game.rs
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@ -0,0 +1,89 @@
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use maze::{BinaryMapVisitor, Direction};
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use crate::Button;
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use super::*;
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pub struct MazeGame {
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map: maze::BinaryMap<122, 122, 14884>,
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player: (u16, u16),
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}
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impl MazeGame {
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pub fn new() -> Self {
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Self {
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map: maze::BinaryMap::new(),
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player: (0, 1),
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}
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}
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}
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impl App for MazeGame {
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fn start(&mut self, trng: &mut Trng) {
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let mut grid = maze::Grid::<60, 60, 3600>::new();
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maze::RecursiveDivision.generate(&mut grid, trng);
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BinaryMapVisitor.format(&mut grid, &mut self.map.0);
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}
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fn draw(&self, display: &mut Display290TriColor) {
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let wall_style = PrimitiveStyleBuilder::new()
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.stroke_color(TriColor::Black)
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.stroke_width(3)
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.fill_color(TriColor::Black)
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.build();
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let player_style = PrimitiveStyleBuilder::new()
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.stroke_color(TriColor::Red)
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.stroke_width(3)
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.fill_color(TriColor::Red)
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.build();
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const X_OFFSET: i32 = 2;
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const Y_OFFSET: i32 = 2;
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for x in 0..122 {
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for y in 0..122 {
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match self.map.at(x, y) {
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maze::MazePart::Wall => {
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let p = Rectangle::new(
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Point::new(x as i32 + X_OFFSET, y as i32 + Y_OFFSET),
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Size::new(1, 1),
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);
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p.draw_styled(&wall_style, display).unwrap();
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}
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_ => {}
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}
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}
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let p = Rectangle::new(
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Point::new(
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self.player.0 as i32 + X_OFFSET,
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self.player.1 as i32 + Y_OFFSET,
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),
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Size::new(1, 1),
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);
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p.draw_styled(&player_style, display).unwrap();
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}
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}
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fn update(&mut self, ctx: &Context) -> Action {
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let Some(button) = ctx.button_pressed else {
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return Action::Noop;
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};
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match button {
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Button::Up if self.map.can_move(self.player, Direction::North) => {
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self.player.1 -= 1;
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}
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Button::Down if self.map.can_move(self.player, Direction::South) => {
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self.player.1 += 1;
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}
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Button::Left if self.map.can_move(self.player, Direction::West) => {
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self.player.0 -= 1;
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}
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Button::Right if self.map.can_move(self.player, Direction::East) => {
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self.player.0 += 1;
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}
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Button::Back => return Action::GoToMenu,
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_ => {}
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};
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Action::Noop
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}
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}
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90
src/apps/menu.rs
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90
src/apps/menu.rs
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@ -0,0 +1,90 @@
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use crate::Button;
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use super::*;
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use profont::PROFONT_24_POINT;
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use strum::IntoEnumIterator;
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#[derive(Debug, Clone, Copy, Default, PartialEq, strum::EnumIter)]
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enum MenuEntry {
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#[default]
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Labirynth,
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Pairs,
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}
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impl MenuEntry {
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fn as_str(&self) -> &str {
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match self {
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MenuEntry::Labirynth => "Labirynt",
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MenuEntry::Pairs => "Pary",
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}
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}
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fn position(&self) -> Point {
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match self {
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MenuEntry::Labirynth => Point::new(8, 68),
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MenuEntry::Pairs => Point::new(38, 68),
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}
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}
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}
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pub struct Menu {
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selected: MenuEntry,
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}
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impl Menu {
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pub fn new() -> Menu {
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Menu {
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selected: MenuEntry::default(),
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}
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}
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}
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impl App for Menu {
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fn start(&mut self, _trng: &mut Trng) {}
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fn update(&mut self, ctx: &Context) -> Action {
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let Some(button) = ctx.button_pressed else {
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return Action::Noop;
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};
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match button {
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Button::Up => match self.selected {
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MenuEntry::Labirynth => return Action::Noop,
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MenuEntry::Pairs => {
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self.selected = MenuEntry::Labirynth;
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}
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},
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Button::Down => match self.selected {
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MenuEntry::Labirynth => {
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self.selected = MenuEntry::Pairs;
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}
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MenuEntry::Pairs => return Action::Noop,
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},
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Button::Circle => match self.selected {
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MenuEntry::Labirynth => return Action::StartMaze,
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MenuEntry::Pairs => return Action::StartPairs,
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},
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_ => return Action::Noop,
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};
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Action::Noop
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}
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fn draw(&self, display: &mut Display290TriColor) {
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let style = MonoTextStyle::new(&PROFONT_24_POINT, TriColor::Black);
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let selected_style = MonoTextStyle::new(&PROFONT_24_POINT, TriColor::Red);
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MenuEntry::iter().for_each(|entry| {
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let _ = Text::with_text_style(
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entry.as_str(),
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entry.position(),
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if entry == self.selected {
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selected_style
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} else {
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style
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},
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TextStyle::default(),
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)
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.draw(display)
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.unwrap();
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});
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}
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}
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67
src/apps/mod.rs
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67
src/apps/mod.rs
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use embedded_graphics::{
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geometry::{Point, Size},
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mono_font::MonoTextStyle,
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primitives::{PrimitiveStyleBuilder, Rectangle, StyledDrawable},
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text::{Text, TextStyle},
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Drawable,
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};
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use esp_hal::rng::Trng;
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use maze_game::MazeGame;
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use menu::Menu;
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use weact_studio_epd::{graphics::Display290TriColor, TriColor};
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use crate::Context;
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pub mod guess_game;
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pub mod maze_game;
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pub mod menu;
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pub enum Action {
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Noop,
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GoToMenu,
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StartMaze,
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StartPairs,
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}
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pub enum Application {
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Menu(Menu),
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Maze(maze_game::MazeGame),
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}
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impl Application {
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pub fn update(&mut self, ctx: &Context, trng: &mut Trng) {
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let action = match self {
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Self::Menu(menu) => menu.update(ctx),
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Self::Maze(maze) => maze.update(ctx),
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};
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match action {
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Action::StartMaze => {
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let mut maze = MazeGame::new();
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maze.start(trng);
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*self = Application::Maze(maze);
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}
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Action::GoToMenu => {
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let mut menu = Menu::new();
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menu.start(trng);
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*self = Application::Menu(menu);
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}
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Action::Noop => {}
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Action::StartPairs => {}
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}
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}
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pub fn draw(&self, display: &mut Display290TriColor) {
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match self {
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Self::Menu(menu) => menu.draw(display),
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Self::Maze(maze) => maze.draw(display),
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}
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}
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}
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pub trait App {
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fn start(&mut self, trng: &mut Trng);
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fn draw(&self, display: &mut Display290TriColor);
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fn update(&mut self, ctx: &Context) -> Action;
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}
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109
src/main.rs
109
src/main.rs
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#![no_std]
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#![no_std]
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#![no_main]
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#![no_main]
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use core::fmt::Write;
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use apps::{menu::Menu, Application};
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use display_interface_spi::SPIInterface;
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use display_interface_spi::SPIInterface;
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use embedded_graphics::{
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use embedded_graphics::{
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geometry::Point,
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geometry::Point,
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mono_font::MonoTextStyle,
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mono_font::MonoTextStyle,
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pixelcolor::Rgb565,
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primitives::{Line, PrimitiveStyle},
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text::{Text, TextStyle},
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text::{Text, TextStyle},
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Drawable,
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Drawable,
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};
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};
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@ -16,19 +14,22 @@ use esp_backtrace as _;
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use esp_hal::{
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use esp_hal::{
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clock::ClockControl,
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clock::ClockControl,
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delay::Delay,
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delay::Delay,
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gpio::{Input, Io, Level, Output, NO_PIN},
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gpio::{
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Gpio0, Gpio1, Gpio2, Gpio3, Gpio4, Gpio5, Gpio6, Gpio7, GpioPin, Input, Io, Level, Output,
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NO_PIN,
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},
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peripherals::Peripherals,
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peripherals::Peripherals,
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prelude::*,
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prelude::*,
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rng::Trng,
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rng::Trng,
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spi::{master::Spi, SpiMode},
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spi::{master::Spi, SpiMode},
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system::SystemControl,
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system::SystemControl,
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};
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};
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use heapless::String;
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use maze::{BinaryMap, BinaryMapVisitor};
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use profont::PROFONT_24_POINT;
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use profont::PROFONT_24_POINT;
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use weact_studio_epd::{graphics::Display290TriColor, TriColor};
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use weact_studio_epd::{graphics::Display290TriColor, TriColor};
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use weact_studio_epd::{graphics::DisplayRotation, WeActStudio290TriColorDriver};
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use weact_studio_epd::{graphics::DisplayRotation, WeActStudio290TriColorDriver};
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mod apps;
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#[entry]
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#[entry]
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fn main() -> ! {
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fn main() -> ! {
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let peripherals = Peripherals::take();
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let peripherals = Peripherals::take();
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@ -44,9 +45,9 @@ fn main() -> ! {
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log::info!("Intializing SPI Bus...");
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log::info!("Intializing SPI Bus...");
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// Pins for Seeedstudio XIAO ESP32-C6
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// Pins for WeAct
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let sclk = io.pins.gpio19; // D8 / GPIO19
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let mosi = io.pins.gpio18; // D10 / GPIO18
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let mosi = io.pins.gpio18; // D10 / GPIO18
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let sclk = io.pins.gpio19; // D8 / GPIO19
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let cs = io.pins.gpio20; // D9 / GPIO20
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let cs = io.pins.gpio20; // D9 / GPIO20
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let dc = io.pins.gpio21; // D3 / GPIO21
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let dc = io.pins.gpio21; // D3 / GPIO21
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let rst = io.pins.gpio22; // D4 / GPIO22
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let rst = io.pins.gpio22; // D4 / GPIO22
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@ -84,7 +85,7 @@ fn main() -> ! {
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let style = MonoTextStyle::new(&PROFONT_24_POINT, TriColor::Black);
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let style = MonoTextStyle::new(&PROFONT_24_POINT, TriColor::Black);
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let _ = Text::with_text_style(
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let _ = Text::with_text_style(
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"Hello World!",
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"Welcome in Reddy",
|
||||||
Point::new(8, 68),
|
Point::new(8, 68),
|
||||||
style,
|
style,
|
||||||
TextStyle::default(),
|
TextStyle::default(),
|
||||||
@ -93,51 +94,95 @@ fn main() -> ! {
|
|||||||
|
|
||||||
driver.full_update(&display).unwrap();
|
driver.full_update(&display).unwrap();
|
||||||
|
|
||||||
log::info!("Sleeping for 5s...");
|
log::info!("Sleeping for 0.5s...");
|
||||||
driver.sleep().unwrap();
|
driver.sleep().unwrap();
|
||||||
delay.delay(5_000.millis());
|
delay.delay(500.millis());
|
||||||
|
|
||||||
|
let kbd = Keyboard {
|
||||||
|
gpio0: io.pins.gpio0,
|
||||||
|
gpio1: io.pins.gpio1,
|
||||||
|
gpio2: io.pins.gpio2,
|
||||||
|
gpio3: io.pins.gpio3,
|
||||||
|
gpio4: io.pins.gpio4,
|
||||||
|
gpio5: io.pins.gpio5,
|
||||||
|
gpio6: io.pins.gpio6,
|
||||||
|
gpio7: io.pins.gpio7,
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut ctx = Context {
|
||||||
|
button_pressed: None,
|
||||||
|
};
|
||||||
|
let mut app = Application::Menu(Menu::new());
|
||||||
|
|
||||||
let mut n: u8 = 0;
|
|
||||||
loop {
|
loop {
|
||||||
log::info!("Wake up!");
|
log::info!("Wake up!");
|
||||||
driver.wake_up().unwrap();
|
driver.wake_up().unwrap();
|
||||||
|
|
||||||
display.clear(TriColor::White);
|
display.clear(TriColor::White);
|
||||||
|
|
||||||
let mut string_buf = String::<30>::new();
|
ctx.button_pressed = kbd.pressed();
|
||||||
write!(string_buf, "Hello World {}!", n).unwrap();
|
app.update(&ctx, &mut trng);
|
||||||
let _ = Text::with_text_style(&string_buf, Point::new(8, 68), style, TextStyle::default())
|
app.draw(&mut display);
|
||||||
.draw(&mut display)
|
|
||||||
.unwrap();
|
|
||||||
string_buf.clear();
|
|
||||||
|
|
||||||
// TODO: try fast update?
|
// TODO: try fast update?
|
||||||
driver.full_update(&display).unwrap();
|
driver.full_update(&display).unwrap();
|
||||||
|
|
||||||
n = n.wrapping_add(1); // Wrap from 0..255
|
|
||||||
|
|
||||||
log::info!("Sleeping for 5s...");
|
log::info!("Sleeping for 5s...");
|
||||||
driver.sleep().unwrap();
|
driver.sleep().unwrap();
|
||||||
delay.delay(5_000.millis());
|
delay.delay(5_000.millis());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct MazeGame {
|
/// Buttons
|
||||||
map: maze::BinaryMap<122, 122, 14884>,
|
///
|
||||||
|
/// +-------------------------------+
|
||||||
|
/// | A | Up | B | X |
|
||||||
|
/// | Left | Circle | Right | Y |
|
||||||
|
/// | C | Down | D | Z |
|
||||||
|
/// | M1 | M2 | M3 | Back |
|
||||||
|
/// +-------------------------------+
|
||||||
|
#[derive(Debug, Copy, Clone)]
|
||||||
|
pub enum Button {
|
||||||
|
// row 1
|
||||||
|
A,
|
||||||
|
Up,
|
||||||
|
B,
|
||||||
|
X,
|
||||||
|
// row 2
|
||||||
|
Left,
|
||||||
|
Circle,
|
||||||
|
Right,
|
||||||
|
Y,
|
||||||
|
// row 3
|
||||||
|
C,
|
||||||
|
Down,
|
||||||
|
D,
|
||||||
|
Z,
|
||||||
|
// row 4
|
||||||
|
M1,
|
||||||
|
M2,
|
||||||
|
M3,
|
||||||
|
Back,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MazeGame {
|
pub struct Context {
|
||||||
pub fn new() -> Self {
|
button_pressed: Option<Button>,
|
||||||
Self {
|
|
||||||
map: maze::BinaryMap::new(),
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn start(&mut self, trng: &mut Trng) {
|
struct Keyboard {
|
||||||
let mut grid = maze::Grid::<60, 60, 3600>::new();
|
gpio0: Gpio0, //
|
||||||
maze::RecursiveDivision.generate(&mut grid, trng);
|
gpio1: Gpio1, //
|
||||||
BinaryMapVisitor.format(&mut grid, &mut self.map.0);
|
gpio2: Gpio2, //
|
||||||
|
gpio3: Gpio3, //
|
||||||
|
//
|
||||||
|
gpio4: Gpio4, //
|
||||||
|
gpio5: Gpio5, //
|
||||||
|
gpio6: Gpio6, //
|
||||||
|
gpio7: Gpio7, //
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn draw(&self, dispay: Display290TriColor) {}
|
impl Keyboard {
|
||||||
|
pub fn pressed(&self) -> Option<Button> {
|
||||||
|
None
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user