Column iter
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@ -501,12 +501,63 @@ impl<const X: usize, const Y: usize, const SIZE: usize> BinaryMap<X, Y, SIZE> {
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Direction::South => self.at(player.0, player.1 + 1) != MazePart::Wall,
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}
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}
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pub fn lines(&self) -> impl Iterator<Item = &[MazePart]> {
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self.0.windows(X)
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}
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/// 0 1 2
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/// 0
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/// 1
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/// 2
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///
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/// Column 1 (0,0) (0,1) (0,2)
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/// Column 2 (1,0) (1,1) (1,2)
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pub fn columns(&self) -> ColumnIter<X, Y, MazePart> {
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ColumnIter::<X, Y, MazePart>(&self.0, 0)
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}
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}
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pub struct ColumnIter<'grid, const X: usize, const Y: usize, T>(&'grid [T], usize);
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impl<'grid, const X: usize, const Y: usize, T: Clone> Iterator for ColumnIter<'grid, X, Y, T> {
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type Item = [T; Y];
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fn next(&mut self) -> Option<Self::Item> {
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let x = self.1;
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if x == X {
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return None;
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}
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self.1 += 1;
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Some(core::array::from_fn(move |y| self.0[x + (y * X)].clone()))
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}
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}
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#[cfg(test)]
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mod column_iter_tests {
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use super::*;
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#[test]
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fn check() {
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let grid = [
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1, 2, 3, //
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4, 5, 6, //
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7, 8, 9, //
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10, 11, 12, //
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];
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let mut it = ColumnIter::<3, 4, u8>(&grid, 0);
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assert_eq!(it.next(), Some([1, 4, 7, 10]));
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assert_eq!(it.next(), Some([2, 5, 8, 11]));
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assert_eq!(it.next(), Some([3, 6, 9, 12]));
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assert_eq!(it.next(), None);
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}
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}
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pub struct BinaryMapVisitor<const X: usize, const Y: usize, const SIZE: usize>;
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impl<const X: usize, const Y: usize, const SIZE: usize> BinaryMapVisitor<X, Y, SIZE> {
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fn format(&self, grid: &Grid<X, Y, SIZE>, buffer: &mut [MazePart]) {
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pub fn format(&self, grid: &Grid<X, Y, SIZE>, buffer: &mut [MazePart]) {
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let mut bw = BufWriter::new(buffer);
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bw.push(MazePart::Wall);
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@ -606,6 +657,15 @@ mod print_tests {
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AsciiBroad.format(&mut grid, &mut result);
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println!("{result}");
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}
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#[test]
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fn production_maze_60_60() {
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let mut trng = rand::thread_rng();
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let mut grid = Grid::<60, 60, 3600>::new();
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RecursiveDivision.generate(&mut grid, &mut trng);
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let mut map = BinaryMap::<122, 122, 14884>::new();
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BinaryMapVisitor.format(&mut grid, &mut map.0);
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}
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}
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#[cfg(test)]
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30
src/main.rs
30
src/main.rs
@ -24,9 +24,10 @@ use esp_hal::{
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system::SystemControl,
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};
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use heapless::String;
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use maze::{BinaryMap, BinaryMapVisitor};
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use profont::PROFONT_24_POINT;
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use weact_studio_epd::{graphics::Display290BlackWhite, Color};
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use weact_studio_epd::{graphics::DisplayRotation, WeActStudio290BlackWhiteDriver};
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use weact_studio_epd::{graphics::Display290TriColor, TriColor};
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use weact_studio_epd::{graphics::DisplayRotation, WeActStudio290TriColorDriver};
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#[entry]
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fn main() -> ! {
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@ -76,12 +77,12 @@ fn main() -> ! {
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// Setup EPD
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log::info!("Intializing EPD...");
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let mut driver = WeActStudio290BlackWhiteDriver::new(spi_interface, busy, rst, delay);
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let mut display = Display290BlackWhite::new();
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let mut driver = WeActStudio290TriColorDriver::new(spi_interface, busy, rst, delay);
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let mut display = Display290TriColor::new();
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display.set_rotation(DisplayRotation::Rotate90);
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driver.init().unwrap();
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let style = MonoTextStyle::new(&PROFONT_24_POINT, Color::Black);
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let style = MonoTextStyle::new(&PROFONT_24_POINT, TriColor::Black);
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let _ = Text::with_text_style(
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"Hello World!",
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Point::new(8, 68),
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@ -101,7 +102,7 @@ fn main() -> ! {
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log::info!("Wake up!");
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driver.wake_up().unwrap();
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display.clear(Color::White);
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display.clear(TriColor::White);
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let mut string_buf = String::<30>::new();
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write!(string_buf, "Hello World {}!", n).unwrap();
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@ -121,15 +122,22 @@ fn main() -> ! {
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}
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}
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#[derive(Debug, Default)]
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struct MazeGame {
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maze: Option<maze::Grid<100, 100, 10_000>>,
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map: maze::BinaryMap<122, 122, 14884>,
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}
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impl MazeGame {
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pub fn new() -> Self {
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Self {
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map: maze::BinaryMap::new(),
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}
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}
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pub fn start(&mut self, trng: &mut Trng) {
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let mut maze = maze::Grid::new();
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maze::RecursiveDivision.generate(&mut maze, trng);
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self.maze = Some(maze);
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let mut grid = maze::Grid::<60, 60, 3600>::new();
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maze::RecursiveDivision.generate(&mut grid, trng);
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BinaryMapVisitor.format(&mut grid, &mut self.map.0);
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}
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pub fn draw(&self, dispay: Display290TriColor) {}
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}
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