Fix update and render
This commit is contained in:
parent
eb9dd99b96
commit
ffde674b89
@ -1,4 +1,4 @@
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use epd_waveshare::{color::Color, prelude::WaveshareDisplay};
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use epd_waveshare::color::Color;
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use maze::{BinaryMapVisitor, Direction};
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use maze::{BinaryMapVisitor, Direction};
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use crate::Button;
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use crate::Button;
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@ -8,6 +8,7 @@ use super::*;
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pub struct MazeGame {
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pub struct MazeGame {
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map: maze::BinaryMap<122, 122, 14884>,
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map: maze::BinaryMap<122, 122, 14884>,
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player: Point,
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player: Point,
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old_player: Option<Point>,
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}
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}
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impl MazeGame {
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impl MazeGame {
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@ -15,14 +16,59 @@ impl MazeGame {
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Self {
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Self {
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map: maze::BinaryMap::new(),
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map: maze::BinaryMap::new(),
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player: Point { x: 0, y: 1 },
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player: Point { x: 0, y: 1 },
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old_player: None,
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}
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}
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}
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}
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}
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}
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impl MazeGame {
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impl MazeGame {
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const X_OFFSET: i32 = 2;
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const Y_OFFSET: i32 = 2;
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fn player_pos(&self) -> (u16, u16) {
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fn player_pos(&self) -> (u16, u16) {
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(self.player.x as u16, self.player.y as u16)
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(self.player.x as u16, self.player.y as u16)
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}
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}
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fn draw_walls(&self, ctx: &mut Context) {
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let wall_style = PrimitiveStyleBuilder::new()
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.stroke_color(Color::Black)
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.stroke_width(3)
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.fill_color(Color::Black)
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.build();
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for x in 0..122 {
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for y in 0..122 {
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match self.map.at(x, y) {
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maze::MazePart::Wall => {
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let p = Rectangle::new(
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Point::new(x as i32 + Self::X_OFFSET, y as i32 + Self::Y_OFFSET),
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Size::new(1, 1),
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);
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p.draw_styled(&wall_style, &mut ctx.epaper.display).unwrap();
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}
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_ => {}
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}
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}
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}
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}
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fn draw_player(&self, ctx: &mut Context) {
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let player_style = PrimitiveStyleBuilder::new()
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.stroke_color(Color::Black)
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.stroke_width(1)
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.fill_color(Color::Black)
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.build();
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let p = Rectangle::new(
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Point::new(
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self.player.x as i32 + Self::X_OFFSET,
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self.player.y as i32 + Self::Y_OFFSET,
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),
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Size::new(1, 1),
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);
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p.draw_styled(&player_style, &mut ctx.epaper.display)
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.unwrap();
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}
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}
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}
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impl App for MazeGame {
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impl App for MazeGame {
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@ -32,80 +78,50 @@ impl App for MazeGame {
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BinaryMapVisitor.format(&mut grid, &mut self.map.0);
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BinaryMapVisitor.format(&mut grid, &mut self.map.0);
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}
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}
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fn update_and_draw(&mut self, ctx: &mut Context) -> Option<Action> {
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fn draw(&self, ctx: &mut Context) {
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let Some(button) = ctx.button_pressed else {
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let Some(old) = &self.old_player else {
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return None;
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self.draw_walls(ctx);
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self.draw_player(ctx);
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return;
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};
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};
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let player_old = self.player.clone();
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Some(match button {
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Button::Up if self.map.can_move(self.player_pos(), Direction::North) => {
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self.player.y -= 1;
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}
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Button::Down if self.map.can_move(self.player_pos(), Direction::South) => {
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self.player.y += 1;
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}
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Button::Left if self.map.can_move(self.player_pos(), Direction::West) => {
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self.player.x -= 1;
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}
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Button::Right if self.map.can_move(self.player_pos(), Direction::East) => {
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self.player.x += 1;
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}
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Button::Back => {}
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_ => {}
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});
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ctx.epaper.partial_update(
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ctx.epaper.partial_update(
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player_old,
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old.clone(),
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Size {
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Size {
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width: 0,
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width: 0,
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height: 0,
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height: 0,
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},
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},
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&[Color::White as u8],
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&[Color::White as u8],
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);
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);
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self.draw_player(ctx);
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let wall_style = PrimitiveStyleBuilder::new()
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.stroke_color(Color::Black)
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.stroke_width(3)
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.fill_color(Color::Black)
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.build();
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let player_style = PrimitiveStyleBuilder::new()
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.stroke_color(Color::Black)
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.stroke_width(1)
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.fill_color(Color::Black)
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.build();
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const X_OFFSET: i32 = 2;
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const Y_OFFSET: i32 = 2;
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for x in 0..122 {
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for y in 0..122 {
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match self.map.at(x, y) {
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maze::MazePart::Wall => {
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let p = Rectangle::new(
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Point::new(x as i32 + X_OFFSET, y as i32 + Y_OFFSET),
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Size::new(1, 1),
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);
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p.draw_styled(&wall_style, &mut ctx.epaper.display).unwrap();
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}
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_ => {}
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}
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}
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let p = Rectangle::new(
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Point::new(
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self.player.x as i32 + X_OFFSET,
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self.player.y as i32 + Y_OFFSET,
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),
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Size::new(1, 1),
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);
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p.draw_styled(&player_style, &mut ctx.epaper.display)
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.unwrap();
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}
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None
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}
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}
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fn draw(&self, _ctx: &mut Context) {}
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fn update(&mut self, ctx: &mut Context) -> Option<Action> {
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let Some(button) = ctx.button_pressed else {
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return None;
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};
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let player_old = self.player.clone();
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match button {
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Button::Up if self.map.can_move(self.player_pos(), Direction::North) => {
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self.player.y -= 1;
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self.old_player = Some(player_old);
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}
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Button::Down if self.map.can_move(self.player_pos(), Direction::South) => {
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self.player.y += 1;
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self.old_player = Some(player_old);
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}
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Button::Left if self.map.can_move(self.player_pos(), Direction::West) => {
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self.player.x -= 1;
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self.old_player = Some(player_old);
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}
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Button::Right if self.map.can_move(self.player_pos(), Direction::East) => {
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self.player.x += 1;
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self.old_player = Some(player_old);
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}
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Button::Back => return Some(Action::GoToMenu),
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_ => {}
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}
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fn update(&mut self, _ctx: &mut Context) -> Option<Action> {
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None
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None
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}
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}
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}
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}
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@ -35,28 +35,6 @@ impl Default for Application {
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}
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}
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impl Application {
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impl Application {
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pub fn update(&mut self, ctx: &mut Context, trng: &mut Trng) {
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let Some(action) = (match self {
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Self::Menu(menu) => menu.update(ctx),
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Self::Maze(maze) => maze.update(ctx),
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}) else {
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return;
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};
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match action {
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Action::StartMaze => {
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let mut maze = MazeGame::new();
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maze.start(trng);
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*self = Application::Maze(maze);
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}
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Action::GoToMenu => {
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let mut menu = Menu::new();
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menu.start(trng);
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*self = Application::Menu(menu);
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}
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Action::StartPairs => {}
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}
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}
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pub fn draw(&self, ctx: &mut Context) {
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pub fn draw(&self, ctx: &mut Context) {
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ctx.epaper.full_erase();
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ctx.epaper.full_erase();
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match self {
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match self {
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@ -80,11 +58,13 @@ impl Application {
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let mut maze = MazeGame::new();
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let mut maze = MazeGame::new();
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maze.start(trng);
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maze.start(trng);
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*self = Application::Maze(maze);
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*self = Application::Maze(maze);
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self.draw(ctx);
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}
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}
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Action::GoToMenu => {
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Action::GoToMenu => {
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let mut menu = Menu::new();
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let mut menu = Menu::new();
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menu.start(trng);
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menu.start(trng);
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*self = Application::Menu(menu);
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*self = Application::Menu(menu);
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self.draw(ctx);
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}
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}
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Action::StartPairs => {}
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Action::StartPairs => {}
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};
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};
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